AoeStats
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Arena

509865221Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 44m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1034
+17
🇩🇴 Bohemians · Dominican Republic
1033
+17
🇨🇳 Mongols · China
960
+19
🇹🇼 Vietnamese · Taiwan
1222
-25
🇹🇼 Goths · Taiwan
1004
-16
🇹🇼 Persians · Taiwan
903
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,070 10:04 14:43 28:44 ⛏ Fast Castle
46 2,025 14:14 19:38 24:05 ◆ FC into Fast Imp
45 1,984 10:41 14:34 28:05 ⛏ Fast Castle
43 1,899 10:55 14:57 29:52 ⛏ Fast Castle
35 1,559 10:37 14:41 32:00 ⛏ Fast Castle
32 1,415 10:44 15:17 35:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,175 16,490 18,295 2,900 68,860 73,398
32,300 14,395 14,960 2,915 64,570 75,189
27,650 11,643 16,580 2,065 57,938 60,017
18,935 20,055 9,515 2,935 51,440 55,628
18,025 16,055 5,575 1,155 40,810 50,303
10,825 7,580 2,625 2,875 23,905 24,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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