AoeStats
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Coastal Forest

510567872Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 56m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 2,095 11:04 14:42 31:42 ⛏ Fast Castle
36 2,029 11:11 17:15 40:25 ⛏ Fast Castle
34 1,924 9:27 23:42 32:10 ⛏ Fast Castle
31 1,737 19:00 29:53 50:30 ⛏ Fish Boom FC
29 1,618 11:53 19:01 40:33 ⛏ Fish Boom into Galleys FC
27 1,521 10:49 16:10 35:01 ⚔ Fish Boom FC into Champis
24 1,380 10:02 18:00 33:24 ⚔ Fish Boom FC into Archers
23 1,322 10:21 32:49 —

Resources

Player Food Wood Gold Stone Spent Collected
42,035 20,701 27,025 1,055 90,816 101,606
25,355 25,610 27,525 5,640 84,130 92,328
31,745 25,301 18,300 3,835 79,181 82,211
26,805 26,519 21,650 2,000 76,974 81,128
29,410 14,405 16,035 2,495 62,345 66,889
23,430 20,819 12,970 3,610 60,829 73,461
20,125 21,850 9,165 4,100 55,240 58,324
9,270 5,317 2,160 200 16,947 17,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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