AoeStats
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Black Forest

510099120Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 57m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1382
+15
🇭🇰 Varangians · Hong Kong SAR China
1351
+16
🇫🇷 Burgundians · France
1345
+17
🇨🇳 Mongols · China
1341
+17
🇹🇷 Japanese · Türkiye
1410
-18
🇺🇸 Portuguese · United States
1398
-18
🇫🇷 Ethiopians · France
1371
-17
🇫🇷 Armenians · France
1261
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 3,091 11:34 15:43 33:46 ⛏ Fast Castle
38 2,201 12:15 16:53 29:02 ⛏ Fast Castle
35 2,006 11:19 16:44 30:33 ⛏ Fast Castle
31 1,771 12:27 16:16 24:36 ⛏ Fast Castle
25 1,440 11:26 15:25 40:48 ⛏ Fast Castle
18 1,024 10:08 13:42 28:38 ⛏ Fast Castle
17 1,010 11:58 16:21 32:00 ⛏ Fast Castle
13 743 11:50 17:45 36:00 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
44,510 21,235 20,165 3,050 88,960 111,887
36,600 13,080 26,770 2,350 78,800 92,680
16,650 25,287 17,675 3,005 62,617 79,625
19,600 26,102 13,170 3,580 62,452 92,792
23,990 21,590 6,635 7,350 59,565 78,855
15,985 18,806 13,255 5,225 53,271 64,882
19,795 10,353 8,170 3,375 41,693 44,545
20,755 10,195 5,795 850 37,595 43,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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