AoeStats
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Fortress

510218556Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 67m 38s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 2,731 8:06 12:42 32:12 ⛏ Fast Castle
39 2,616 8:33 14:38 30:32 ⛏ Fast Castle
35 2,377 9:16 14:27 31:40 ⛏ Fast Castle
35 2,350 8:15 12:40 30:32 ⛏ Fast Castle
22 1,503 7:49 12:02 36:18 ⛏ Fast Castle
19 1,281 7:36 12:07 24:45 ⛏ Fast Castle
15 1,028 9:04 14:07 26:18 ⛏ Fast Castle
12 837 7:16 12:19 25:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,850 47,330 18,340 3,330 109,850 142,156
43,195 31,515 17,085 3,730 95,525 131,887
44,335 29,435 16,480 3,650 93,900 99,365
44,150 25,900 15,795 3,590 89,435 102,628
33,570 32,300 15,760 2,155 83,785 88,041
26,250 32,850 14,915 4,850 78,865 86,256
34,210 14,405 18,950 3,480 71,045 82,993
29,190 21,565 14,540 2,510 67,805 67,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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