AoeStats
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Nomad

509217397Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 45m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
997
+15
🇺🇸 Vietnamese · United States
996
+14
🇺🇸 Danes · United States
982
-15
🇨🇦 Franks · Canada
959
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,012 13:54 20:24 — ⛏ Fish Boom FC
20 900 14:03 20:46 42:13 ⚔ Fish Boom FC into Archers
19 884 13:55 22:54 36:55 ⛏ Fish Boom FC
19 859 13:56 21:53 42:07 ⚔ Fish Boom into M@A into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,520 11,921 6,765 1,745 31,951 34,620
10,875 8,755 6,325 2,350 28,305 29,647
8,650 9,230 2,890 3,575 24,345 25,902
9,045 9,781 2,570 1,705 23,101 25,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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