AoeStats
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Baltic

510604858Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 57m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
20 1,136 13:13 22:24 42:11 ⛏ Fish Boom FC
20 1,142 18:28 30:34 50:09 ⛏ Fish Boom FC
20 1,162 11:53 20:16 44:20 ⛏ Fish Boom
18 1,008 17:19 26:05 51:15 ⚔ Champi Rush
11 608 12:51 19:17 38:51 ⛏ Fast Castle
8 449 11:02 24:46 38:23 ⛏ Fast Castle
8 438 13:43 21:27 45:55 ⛏ Fast Castle
2 137 — — —

Resources

Player Food Wood Gold Stone Spent Collected
25,165 16,425 15,730 5,350 62,670 78,757
16,520 18,045 10,705 2,310 47,580 49,557
20,870 11,070 9,990 1,500 43,430 60,952
15,795 8,490 9,395 1,065 34,745 44,251
14,255 14,460 3,370 100 32,185 38,971
7,100 13,750 5,720 1,300 27,870 32,495
10,750 10,392 4,930 1,680 27,752 39,506
450 100 0 0 550 1,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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