AoeStats
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African Clearing

511015617Analyzed
4v4 RM · 10h ago on Oct 3, 2026· 46m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Dravidians · India
1475
+13
🇯🇵 Saracens · Japan
1470
+13
🇧🇷 Khmer · Brazil
1440
+14
🇹🇷 Mongols · Türkiye
1411
+16
🇮🇳 Mapuche · India
1597
-21
🇬🇧 Mongols · United Kingdom
1468
-16
🇮🇳 Turks · India
1416
-14
🇮🇳 Danes · India
1150
-7
Player eAPM Actions Feudal Castle Imperial Opening
41 1,903 14:58 19:03 35:58 ⛏ Fish Boom FC
36 1,684 12:53 16:55 46:17 ⛏ Fast Castle
35 1,598 13:50 17:27 — ⛏ Fast Castle
31 1,452 14:02 17:08 42:39 ⛏ Fast Castle
31 1,452 14:27 17:56 46:04 ⛏ Fast Castle
31 1,446 12:45 19:37 36:56 ⚔ Scout Rush
28 1,286 13:40 17:32 31:50 ⛏ Fish Boom FC
23 1,046 15:02 19:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,825 19,575 13,325 3,650 55,375 65,359
23,480 16,556 8,195 3,725 51,956 53,254
10,900 17,754 8,310 950 37,914 40,088
16,885 8,628 8,255 1,150 34,918 38,034
14,430 7,485 5,700 2,455 30,070 31,682
11,575 10,790 3,720 2,650 28,735 32,252
12,335 9,502 3,825 2,650 28,312 30,369
11,520 9,060 3,460 2,080 26,120 28,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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