AoeStats
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Black Forest

510958516Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 23m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
1624
+6
🇮🇳 Japanese · India
1404
+13
1368
+14
🇮🇳 Danes · India
1035
+76
🇦🇷 Franks · Argentina
1356
-15
🇨🇳 Britons · China
1329
-15
🇨🇦 Spanish · Canada
1326
-15
🇪🇸 Persians · Spain
1324
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 1,434 10:29 21:21 — ⚔ Scout Rush
56 1,339 11:40 16:33 — ⛏ Fast Castle
37 891 15:41 — —
34 810 13:24 21:33 — ⚔ M@A FC
28 681 12:15 16:15 — ⛏ Fast Castle
28 679 10:36 21:11 — ◆ FC into Fast Imp
25 601 14:32 18:24 — ⛏ Fast Castle
16 389 11:55 16:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,900 3,706 1,550 1,000 13,156 13,201
6,795 3,986 450 200 11,431 13,564
5,120 3,261 775 1,520 10,676 11,779
4,770 4,135 790 200 9,895 10,891
5,475 3,340 250 400 9,465 9,784
4,730 3,268 575 360 8,933 9,735
3,825 1,790 670 2,050 8,335 9,722
2,495 2,123 50 210 4,878 5,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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