AoeStats
← BassAuthor12765

Nomad

510926553Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 25m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
1042
+46
🇲🇽 Spanish · Mexico
1024
+16
🇦🇷 Aztecs · Argentina
1042
-19
🇦🇷 Chinese · Argentina
1023
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 788 17:13 — — ⛏ Fish Boom
27 684 13:04 17:24 — ⛏ Fish Boom FC
24 610 14:13 20:52 — ⚔ Fish Boom into Scouts
21 535 15:52 23:34 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,330 5,824 1,800 200 14,154 13,725
4,750 5,225 740 950 11,665 12,709
5,450 3,595 1,830 200 11,075 11,255
2,800 4,468 50 475 7,793 8,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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