AoeStats
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African Clearing

510919801Analyzed
4v4 RM · 19h ago on Oct 3, 2026· 53m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
1000
+42
🇨🇦 Georgians · Canada
984
+15
🇬🇧 Romans · United Kingdom
966
+16
🇨🇦 Mongols · Canada
948
+16
🇨🇳 Khmer · China
974
-15
🇦🇺 Huns · Australia
971
-16
🇭🇰 Vietnamese · Hong Kong SAR China
967
-16
935
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,678 13:05 17:34 39:59 ⛏ Fast Castle
25 1,329 17:58 21:59 44:06 ⛏ Fast Castle
25 1,360 16:48 20:36 42:02 ⛏ Fast Castle
21 1,107 15:06 19:25 45:00 ⚔ Archers FC
17 892 13:07 18:21 33:35 ⛏ Fast Castle
15 807 14:48 20:03 49:36 ⛏ Fast Castle
12 644 18:26 25:14 37:35
9 506 15:11 20:37 37:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,785 20,683 22,810 2,850 83,128 90,242
31,020 22,471 13,695 3,560 70,746 74,971
24,095 11,585 14,670 1,250 51,600 52,950
24,155 15,955 9,850 1,040 51,000 51,865
14,805 22,367 10,165 2,350 49,687 52,557
18,105 12,529 6,015 4,305 40,954 47,853
18,000 8,978 6,760 2,900 36,638 45,232
14,225 12,366 5,795 2,600 34,986 38,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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