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Pilgrims

509532250Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 42m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
884
+14
🇺🇸 Sicilians · United States
847
+16
🇦🇷 Sicilians · Argentina
870
-16
🇦🇷 Britons · Argentina
828
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,486 12:38 19:35 38:32 ⛏ Fish Boom FC
25 1,078 12:50 27:46 — ⚔ Fish Boom into Towers into Fire Galleys FC
12 515 10:58 28:32 33:30 ⛏ Fish Boom into Fast Imp
9 399 12:19 — —

Resources

Player Food Wood Gold Stone Spent Collected
18,965 13,685 7,265 2,475 42,390 51,061
9,705 8,230 4,265 1,575 23,775 29,223
6,900 5,900 1,440 2,100 16,340 19,119
3,410 2,688 400 1,230 7,728 8,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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