AoeStats
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MegaRandom

509296260Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 46m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Mongols · Japan
1346
+13
🇦🇷 Varangians · Argentina
1338
+13
🇮🇳 Bulgarians · India
1319
+14
🇨🇳 Persians · China
1312
+14
🇺🇸 Gurjaras · United States
1357
-18
🇨🇳 Jurchens · China
1253
-13
🇬🇧 Ethiopians · United Kingdom
1242
-12
🇹🇼 Wei · Taiwan
1223
-11
Player eAPM Actions Feudal Castle Imperial Opening
78 3,600 9:18 29:23 — ⚔ Archer Rush
57 2,606 7:55 23:52 30:23 ⚔ Archer Rush
55 2,543 8:51 29:25 — ⚔ Scouts into Fish Boom into Skirms
39 1,801 8:09 13:01 — ⛏ Fast Castle
36 1,669 9:03 24:48 41:40 ⚔ Scout Rush
29 1,338 7:50 17:52 29:33 ⚔ Scout Rush
24 1,127 10:09 21:29 35:22 ⚔ Scout Rush
23 1,071 9:31 18:32 33:27 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,405 11,915 19,245 2,350 61,915 71,682
30,480 15,712 11,670 3,755 61,617 65,738
16,765 10,645 9,550 950 37,910 39,930
18,145 8,888 7,375 200 34,608 38,065
11,625 14,412 6,050 330 32,417 33,725
12,380 13,299 3,595 1,150 30,424 35,350
11,350 9,795 7,300 295 28,740 33,474
9,670 6,135 3,495 300 19,600 20,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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