AoeStats
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MegaRandom

509847237Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 29m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Inca · Türkiye
948
+15
🇹🇷 Jurchens · Türkiye
942
+15
🇦🇺 Varangians · Australia
935
-15
🇦🇺 Mongols · Australia
927
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 775 12:52 — — ⚔ Tower Rush
24 717 12:48 — — ⚔ Champi Rush
18 531 13:08 22:35 — ⚔ Scouts into Fish Boom
17 520 12:45 17:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,380 4,562 840 850 11,632 12,073
4,340 4,735 1,330 200 10,605 10,320
5,840 2,996 1,235 225 10,296 11,564
3,705 4,135 360 825 9,025 10,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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