AoeStats
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Baltic

510664142Analyzed
4v4 RM · 3h ago on Oct 2, 2026· 14m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
1166
+13
🇯🇴 Japanese · Jordan
1145
+14
🇺🇾 Varangians · Uruguay
1143
+14
🇯🇴 Hindustanis · Jordan
1142
+14
🇲🇽 Spanish · Mexico
1150
-15
🇨🇦 Khmer · Canada
1122
-15
🇺🇸 Persians · United States
1080
-13
🇨🇦 Wei · Canada
1064
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 895 10:52 — — ⚔ Fish Boom into Scouts
33 481 10:52 — — ⛏ Fish Boom FC
28 406 12:44 — — ⚔ Fish Boom into M@A
22 314 — — —
17 251 10:52 — —
11 165 — — —
7 108 — — —
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,850 2,128 50 0 5,028 5,280
2,675 1,690 250 0 4,615 4,918
1,975 1,720 355 0 4,050 4,176
1,500 950 160 0 2,610 3,886
1,000 300 0 0 1,300 1,392
550 284 0 0 834 819
600 125 50 0 775 959
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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