AoeStats
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Black Forest

510659469Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 59m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
1199
+12
🇲🇽 Saxons · Mexico
1115
+15
🇺🇸 Aztecs · United States
1081
+16
🇺🇸 Mongols · United States
1075
+17
🇧🇷 Bohemians · Brazil
1142
-18
🇺🇸 Teutons · United States
1080
-14
🇳🇿 Khmer · New Zealand
1079
-14
🇨🇦 Britons · Canada
1064
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,502 12:09 16:29 29:45 ⛏ Fish Boom FC
29 1,725 15:38 25:20 37:32 ⛏ Fast Castle
25 1,492 12:20 17:32 35:05 ⛏ Fish Boom FC
21 1,243 11:25 18:22 30:24 ⛏ Fish Boom FC
21 1,241 12:33 16:27 31:50 ⛏ Fish Boom FC
20 1,173 10:05 18:41 31:52 ⛏ Fast Castle
18 1,071 14:56 18:37 33:44 ⛏ Fast Castle
12 738 11:59 17:42 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,885 25,485 25,550 4,325 101,245 103,084
35,400 24,600 29,895 1,600 91,495 126,746
43,045 12,241 24,585 3,270 83,141 106,610
27,735 26,935 16,500 2,775 73,945 79,342
30,635 22,880 10,475 5,890 69,880 99,679
17,865 22,705 6,785 3,495 50,850 66,209
12,940 13,731 4,635 3,340 34,646 38,302
15,855 8,655 3,550 1,765 29,825 30,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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