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Black Forest

509872560Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 65m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
997
+14
🇦🇺 Celts · Australia
995
+14
🇹🇼 Danes · Taiwan
963
+15
🇮🇩 Japanese · Indonesia
1003
-17
🇨🇭 Chinese · Switzerland
919
-13
🇨🇳 Shu · China
911
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 3,065 11:28 15:19 27:29 ⛏ Fast Castle
31 2,015 12:42 18:14 33:27 ⛏ Fast Castle
30 1,943 11:54 20:26 37:18 ⛏ Fast Castle
19 1,207 12:54 17:34 33:56 ⛏ Fast Castle
15 991 12:55 20:21 33:37 ⛏ Fast Castle
15 995 13:46 19:21 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,740 37,013 22,965 3,080 98,798 100,620
35,750 27,685 17,900 4,380 85,715 103,982
28,385 33,380 20,675 1,730 84,170 93,910
26,640 28,075 24,415 1,905 81,035 87,860
27,580 21,025 21,590 2,050 72,245 80,942
24,855 19,262 10,210 5,250 59,577 61,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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