AoeStats
← mark.schmidt

Arena

509908842Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 65m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
899
+17
🇩🇪 Ethiopians · Germany
883
+18
🇩🇪 Saracens · Germany
878
+18
🇨🇿 Dravidians · Czechia
932
-18
🇨🇿 Turks · Czechia
920
-18
🇨🇿 Varangians · Czechia
912
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 3,164 10:48 16:20 29:54 ⛏ Fast Castle
47 3,071 10:12 23:09 46:42 ⚔ Towers FC
26 1,667 11:33 16:45 37:06 ⛏ Fast Castle
26 1,726 11:29 20:13 37:31 ⛏ Fast Castle
25 1,648 10:14 15:54 — ⛏ Fast Castle
24 1,545 12:00 17:27 47:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,320 27,070 22,370 4,450 94,210 104,394
42,075 18,775 14,145 6,150 81,145 93,551
25,375 27,155 13,470 2,475 68,475 76,768
19,810 12,525 14,895 1,445 48,675 61,166
23,015 5,905 7,135 2,725 38,780 40,869
15,285 8,255 7,330 1,505 32,375 34,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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