AoeStats
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Arabia

509766118Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 46m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1102
+12
🇨🇦 Franks · Canada
1009
+29
🇩🇴 Persians · Dominican Republic
1026
-15
🇩🇴 Khitans · Dominican Republic
991
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,254 9:25 22:17 40:03 ⚔ Archer Rush
22 1,013 10:28 27:17 — ⚔ Scout Rush
15 711 11:09 24:36 39:25 ⚔ Scout Rush
13 623 12:06 41:10 —

Resources

Player Food Wood Gold Stone Spent Collected
12,475 10,770 7,435 875 31,555 36,276
14,655 7,304 8,685 875 31,519 37,216
12,495 7,040 4,345 330 24,210 24,643
10,915 5,675 250 1,640 18,480 19,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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