Arabia
508584490Analyzed2v2 RM
·
9d ago on Sep 23, 2026·
57m 7s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Tylemaker
205 units ordered
Jarl116
Knight50
Varangian Guard16
Monk8
Scout Cavalry5
Spearman4
Trebuchet3
Militia3
First military 10:58 — Spearman
spartacusspud
157 units ordered
Battle Elephant114
Heavy Scorpion25
Scout Cavalry9
Trebuchet6
Knight3
First military 9:53 — Scout Cavalry
Jermitaneo
33 units ordered
Spearman19
Archer14
First military 13:08 — Spearman
ZepedaAn
328 units ordered
Halberdier105
Cavalier95
Knight58
Hussar43
Pikeman9
Trebuchet6
Scout Cavalry4
Spearman4
Monk3
Jarl1
First military 10:48 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Tylemaker’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
spartacusspud’s army
and what beats it
beaten by
Spearman
+30
Camel Rider
+9
Scorpion
+7
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Spearman
+15
Camel Rider
+9
Jermitaneo’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
ZepedaAn’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9