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African Clearing

510458688Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 44m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1574
+12
🇦🇷 Vietnamese · Argentina
1537
+14
🇦🇷 Mongols · Argentina
1535
+14
🇺🇸 Tupi · United States
1506
+15
🇧🇴 Khmer · Bolivia
1706
-21
🇨🇴 Varangians · Colombia
1468
-13
🇲🇽 Vietnamese · Mexico
1466
-13
🇨🇱 Tupi · Chile
1324
-8
Player eAPM Actions Feudal Castle Imperial Opening
52 2,314 13:58 17:49 34:22 ⛏ Fish Boom FC
51 2,264 12:25 31:39 — ⚔ Archer Rush
45 1,986 14:21 27:25 43:57 ⚔ Scouts into Skirms
44 1,929 11:47 14:59 — ⛏ Fast Castle
43 1,884 12:10 16:14 36:25 ⛏ Fast Castle
40 1,774 11:57 23:40 40:23 ⚔ Scout Rush
34 1,484 10:55 23:56 — ⚔ Archer Rush
26 1,128 13:41 17:34 43:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,380 15,115 15,175 2,650 64,320 66,503
18,450 8,730 7,340 890 35,410 36,525
12,975 11,050 6,620 2,350 32,995 34,464
11,580 11,211 2,280 425 25,496 25,894
8,600 9,304 5,585 1,075 24,564 27,033
8,600 8,903 2,110 1,725 21,338 21,756
9,230 8,652 2,320 855 21,057 24,491
7,880 6,770 2,615 2,900 20,165 19,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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