AoeStats
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Black Forest

510654587Analyzed
3v3 RM · 6h ago on Oct 2, 2026· 26m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1116
+15
🇧🇷 Turks · Brazil
1067
+16
🇺🇸 Saxons · United States
1064
+17
🇨🇱 Bohemians · Chile
1116
-17
🇨🇱 Italians · Chile
1080
-16
🇨🇱 Sicilians · Chile
1058
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 956 12:24 — — ⚔ Archer Rush
36 953 10:33 24:34 — ⚔ M@A Rush
33 860 13:00 16:41 — ⛏ Fast Castle
28 736 10:38 23:08 — ⚔ M@A into Archers
21 563 13:45 18:44 — ⛏ Fast Castle
17 434 13:07 24:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,675 4,813 590 1,045 13,123 13,734
7,275 3,902 1,275 650 13,102 14,082
6,300 4,470 1,350 200 12,320 12,388
3,900 3,430 325 1,515 9,170 9,918
3,550 2,929 200 400 7,079 8,507
3,350 1,805 530 0 5,685 6,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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