AoeStats
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Arena

510250162Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 35m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1134
+12
🇨🇴 Bohemians · Colombia
1077
+14
🇨🇴 Wei · Colombia
1071
+15
🇪🇨 Lithuanians · Ecuador
1062
-14
🇺🇸 Varangians · United States
1042
-14
🇨🇳 Bohemians · China
1026
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,568 10:02 14:34 — ⛏ Fast Castle
36 1,307 8:53 13:44 35:28 ⛏ Fast Castle
31 1,124 10:01 17:26 — ⛏ Fast Castle
28 991 11:25 17:22 — ⛏ Fast Castle
22 788 12:13 16:31 31:38 ⛏ Fast Castle
17 597 12:15 16:45 21:03 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,505 15,245 9,685 2,300 45,735 48,359
14,390 11,335 6,785 1,690 34,200 39,740
9,110 8,125 7,585 650 25,470 26,859
8,870 8,290 820 1,070 19,050 20,456
7,280 5,975 4,690 1,050 18,995 23,142
6,175 4,640 470 950 12,235 14,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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