AoeStats
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Arabian Desert

510244725Analyzed
1v1 RM · 7h ago on Sep 30, 2026· 46m 28s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1290
+16
🇵🇪 Saxons · Peru
1286
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,097 9:25 22:25 44:22 ⚔ M@A into Archers
34 1,590 9:04 22:52 42:32 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,635 13,593 10,965 1,900 47,093 47,969
15,345 12,353 8,575 1,700 37,973 39,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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