AoeStats
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Arena

509571812Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 60m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Georgians · United Kingdom
1196
+16
🇮🇳 Spanish · India
1172
+17
🇦🇷 Malay · Argentina
1144
+18
🇨🇳 Ethiopians · China
1123
+19
🇨🇳 Slavs · China
1234
-18
🇹🇼 Persians · Taiwan
1230
-18
🇺🇸 Bohemians · United States
1167
-17
🇮🇳 Saxons · India
1166
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,709 11:12 15:55 31:11 ⛏ Fast Castle
41 2,474 11:37 16:09 28:10 ⛏ Fast Castle
37 2,232 11:06 14:55 31:33 ⛏ Fast Castle
36 2,192 11:51 15:13 30:39 ⛏ Fast Castle
33 2,004 8:35 15:57 34:08 ⛏ Fast Castle
33 1,980 10:30 14:04 30:21 ⛏ Fast Castle
30 1,815 13:09 17:38 48:54 ⛏ Fast Castle
28 1,668 10:33 14:14 29:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,595 35,955 8,625 1,305 106,480 131,153
47,415 27,195 21,980 8,300 104,890 107,508
47,565 29,150 21,035 6,350 104,100 110,064
38,480 29,995 27,090 3,485 99,050 119,583
15,975 27,605 18,310 6,900 68,790 93,429
29,480 16,715 11,655 785 58,635 76,205
21,070 17,195 6,235 1,800 46,300 47,775
17,765 18,310 4,550 1,730 42,355 45,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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