AoeStats
← Salamander

Arabia

509569516Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 21m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1209
+14
🇺🇸 Varangians · United States
1166
+16
🇮🇳 Georgians · India
1161
+16
🇺🇸 Franks · United States
1150
+17
🇨🇭 Malay · Switzerland
1211
-17
🇮🇳 Varangians · India
1182
-16
🇨🇳 Cumans · China
1158
-15
🇹🇼 Magyars · Taiwan
1135
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,088 9:07 — — ⚔ M@A into Archers
48 1,047 8:58 — — ⚔ Archer Rush
44 955 9:39 — — ⚔ Scout Rush
43 933 10:04 21:17 — ⚔ Scout Rush
33 714 11:35 — — ⚔ Scout Rush
31 686 9:56 — — ⚔ Scout Rush
29 637 10:21 — — ⚔ Scout Rush
29 637 12:31 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,110 3,270 150 40 8,570 9,958
5,395 2,746 150 0 8,291 9,843
3,485 3,307 1,360 0 8,152 8,943
4,170 3,360 150 100 7,780 8,747
4,815 2,438 400 0 7,653 8,997
4,000 2,815 785 0 7,600 7,948
3,780 2,835 250 0 6,865 8,103
4,055 2,548 250 0 6,853 7,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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