AoeStats
← Salamander

Arena

509304493Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 45m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1205
+17
🇨🇳 Italians · China
1165
+18
🇮🇳 Hindustanis · India
1161
+19
🇭🇰 Khmer · Hong Kong SAR China
1017
+23
🇦🇷 Inca · Argentina
1237
-20
🇮🇳 Saxons · India
1232
-20
🇹🇷 Persians · Türkiye
1208
-19
🇩🇪 Cumans · Germany
1181
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,757 10:05 13:35 26:40 ⛏ Fast Castle
34 1,528 10:03 14:47 30:02 ⛏ Fast Castle
33 1,478 11:21 16:11 33:18 ⛏ Fast Castle
33 1,519 10:56 14:52 29:08 ⛏ Fast Castle
23 1,039 10:46 14:55 29:11 ⛏ Fast Castle
21 963 8:20 16:49 31:12 ⛏ Fast Castle
18 821 9:56 22:39 30:55 ⛏ Fast Castle
15 671 10:35 15:42 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,655 25,814 11,995 3,325 65,789 71,261
30,460 14,095 13,720 2,900 61,175 66,635
26,135 17,060 12,150 2,250 57,595 74,931
25,555 16,330 13,430 1,555 56,870 66,403
23,665 18,225 13,665 750 56,305 58,885
18,045 18,255 13,830 5,500 55,630 69,088
27,215 14,205 8,500 2,800 52,720 63,663
26,250 11,005 10,235 2,350 49,840 61,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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