AoeStats
← BlueThunder581

Black Forest

510222839Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 67m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
777
+15
🇺🇸 Celts · United States
772
+15
🇲🇽 Huns · Mexico
820
-34
🇺🇸 Bulgarians · United States
697
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 1,082 17:45 22:27 35:57 ⛏ Fast Castle
16 1,088 10:36 19:50 35:50 ⛏ Fish Boom FC
14 931 16:21 30:04 44:26 ⛏ Fast Castle
13 878 11:46 20:10 33:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,185 23,010 25,500 3,005 88,700 106,341
36,145 18,002 20,420 1,600 76,167 85,724
21,580 18,386 8,135 3,355 51,456 57,765
11,825 14,028 7,550 4,330 37,733 39,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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