Four Lakes
508873049Analyzed1v1 RM
·
7d ago on Sep 24, 2026·
46m 9s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Mooncore's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
DaxanDaxter
D
Feudal Age
18:27
vs 10:51
btm 0%
Castle Age
29:05
vs 20:09
btm 2%
Imperial Age
—
vs 36:23
btm 0%
eAPM
14
vs 32
btm 8%
First military
9:55
vs 12:45
top 13%
▼
Slow Feudal Age at 18:27 — slower than 100% of analysed players on Four Lakes
▼
Slow Castle Age at 29:05 — slower than 98% of analysed players on Four Lakes
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom after the Feudal click (19:37) — usually safest before it
▲
Early military at 9:55 (Militia) — earlier than 87% of analysed players on Four Lakes
▼
Town centers idle 9:44 of the first 29:00 — keep villagers queued
Mooncore
A
Feudal Age
10:51
vs 10:51
top 50%
Castle Age
15:58
vs 20:09
top 8%
Imperial Age
30:33
vs 36:23
top 9%
eAPM
17
vs 32
btm 14%
First military
12:19
vs 12:45
top 45%
▲
Fast Castle Age at 15:58 — faster than 92% of analysed players on Four Lakes
▲
Fast Imperial Age at 30:33 — faster than 91% of analysed players on Four Lakes
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom after the Feudal click (9:14) — usually safest before it
▲
Town centers almost never idle — 30s across the first 15:58