AoeStats
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Lombardia

509238416Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 72m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 3,824 9:17 24:00 39:22 ⚔ Scout Rush
51 3,697 11:16 19:32 38:31 ⚔ Scout Rush
42 3,048 11:33 15:53 32:47 ⛏ Fast Castle
39 2,799 9:57 24:25 42:18 ⚔ Scout Rush
39 2,828 10:14 15:10 37:23 ⛏ Fast Castle
39 2,811 10:37 15:53 50:36 ⛏ Fast Castle
20 1,418 13:22 20:11 53:56 ⛏ Fast Castle
18 1,271 12:25 18:07 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,440 53,153 27,735 4,900 143,228 145,271
73,960 21,685 43,070 3,640 142,355 143,047
50,380 36,804 22,900 7,480 117,564 129,409
48,760 36,677 25,275 3,200 113,912 118,026
63,590 26,152 20,315 2,600 112,657 138,673
56,615 25,484 17,060 2,600 101,759 103,641
48,175 18,525 16,960 1,210 84,870 91,629
33,170 20,468 11,125 4,550 69,313 70,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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