AoeStats
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Arena

510138149Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 61m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Georgians · Switzerland
1158
+17
🇭🇰 Varangians · Hong Kong SAR China
1127
+18
🇵🇱 Byzantines · Poland
1123
+17
🇧🇷 Spanish · Brazil
1379
-26
🇧🇷 Persians · Brazil
1133
-16
🇧🇷 Mongols · Brazil
989
-10
Player eAPM Actions Feudal Castle Imperial Opening
56 3,443 10:26 14:02 34:00 ⛏ Fast Castle
44 2,733 10:03 14:15 39:46 ⛏ Fast Castle
36 2,251 10:45 14:38 33:27 ⛏ Fast Castle
31 1,891 10:46 16:33 33:07 ⛏ Fast Castle
29 1,784 9:50 13:35 29:21 ⛏ Fast Castle
16 1,014 11:50 17:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,200 33,360 26,400 4,235 104,195 110,897
34,655 30,235 33,100 5,065 103,055 111,259
37,825 18,099 20,210 2,615 78,749 100,357
33,415 21,360 21,750 1,625 78,150 98,482
27,295 25,835 10,890 6,140 70,160 76,996
7,030 9,640 4,225 300 21,195 28,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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