AoeStats
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Arena

510101212Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 42m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1152
+14
🇨🇳 Mongols · China
1103
+16
🇭🇰 Varangians · Hong Kong SAR China
1096
+16
🇧🇷 Huns · Brazil
1091
+17
🇧🇷 Inca · Brazil
1130
-17
🇲🇽 Byzantines · Mexico
1126
-16
🇦🇷 Huns · Argentina
1090
-15
🇦🇷 Poles · Argentina
1085
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,355 10:17 14:24 27:02 ⛏ Fast Castle
44 1,880 10:20 14:23 34:48 ⛏ Fast Castle
34 1,455 11:44 15:23 28:47 ⛏ Fast Castle
31 1,350 9:37 17:55 29:20 ⛏ Fast Castle
31 1,336 11:45 16:08 23:54 ⛏ Fast Castle
28 1,205 10:24 14:23 29:01 ⛏ Fast Castle
25 1,057 10:05 14:16 30:16 ⛏ Fast Castle
15 638 9:58 17:36 29:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,480 23,985 5,670 2,390 57,525 62,591
14,280 19,505 18,945 1,500 54,230 65,989
21,070 19,270 10,800 2,440 53,580 65,960
19,120 17,860 12,580 2,575 52,135 55,150
23,375 12,445 8,760 1,700 46,280 51,376
19,070 12,105 11,035 1,500 43,710 45,845
16,650 16,220 4,220 1,425 38,515 46,479
14,970 10,525 7,405 1,150 34,050 39,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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