AoeStats
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Arena

510653305Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 44m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
888
+15
🇧🇷 Teutons · Brazil
883
+15
🇨🇳 Mongols · China
921
-17
🇺🇸 Varangians · United States
823
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,466 10:44 14:31 31:04 ⛏ Fast Castle
23 1,026 10:10 16:56 27:45 ⛏ Fast Castle
22 972 9:51 17:54 32:57 ⛏ Fast Castle
19 860 11:10 19:00 36:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,380 20,455 12,615 2,550 52,000 54,568
19,025 17,335 10,360 3,450 50,170 60,525
21,175 6,865 13,745 1,500 43,285 47,286
15,385 11,400 6,775 2,460 36,020 36,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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