AoeStats
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Fortress

508675656Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 51m 30s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1178
+15
🇦🇷 Maya · Argentina
1175
+15
🇭🇰 Turks · Hong Kong SAR China
1156
+16
🇵🇱 Japanese · Poland
1150
+16
🇺🇸 Varangians · United States
1217
-17
🇦🇹 Koreans · Austria
1134
-15
🇺🇸 Malians · United States
1132
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🇵🇪 Bulgarians · Peru
1131
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,239 7:21 11:32 33:41 ⛏ Fast Castle
36 1,878 6:40 11:12 25:41 ⛏ Fast Castle
34 1,774 8:16 13:13 35:34 ⚔ Scouts FC
33 1,712 8:12 12:20 27:39 ⛏ Fast Castle
32 1,661 8:38 13:16 26:57 ⛏ Fast Castle
28 1,449 7:47 12:29 26:02 ⛏ Fast Castle
25 1,311 8:38 15:01 21:44 ⛏ Fast Castle
16 830 7:14 12:12 24:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,765 20,535 12,180 2,515 67,995 80,330
28,405 13,935 22,630 990 65,960 77,412
21,515 24,350 15,255 4,630 65,750 79,100
15,150 32,305 13,185 4,185 64,825 79,570
32,060 13,860 13,585 795 60,300 66,349
24,420 22,900 9,100 2,350 58,770 62,370
19,925 21,985 6,500 2,105 50,515 58,590
13,965 9,195 12,685 1,530 37,375 41,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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