AoeStats
← Escalavini

Arabia

509758089Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 74m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malians · Spain
1024
+18
🇨🇴 Romans · Colombia
998
+19
🇨🇴 Persians · Colombia
997
+19
🇸🇻 Magyars · El Salvador
1086
-20
🇸🇻 Vietnamese · El Salvador
1047
-18
🇸🇻 Danes · El Salvador
1043
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 3,124 10:05 20:32 40:22 ⚔ Scout Rush
39 2,925 9:37 24:06 48:50 ⚔ Scout Rush
36 2,692 10:11 24:38 37:43 ⚔ Archers into Skirms
36 2,681 9:40 22:05 45:43
29 2,144 10:18 26:38 40:37 ⚔ Skirmisher Rush
28 2,123 10:00 21:25 46:21 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,760 23,029 31,385 3,800 103,974 106,926
46,145 26,235 19,890 4,080 96,350 101,675
33,620 26,548 23,430 5,110 88,708 102,502
33,960 21,954 18,835 2,800 77,549 93,169
25,920 30,502 15,410 3,390 75,222 84,619
25,025 18,427 13,425 1,050 57,927 60,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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