AoeStats
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Lombardia

509927749Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 61m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Khmer · Austria
1095
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1095
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1088
+13
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1068
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1062
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1042
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🇷🇴 Sicilians · Romania
1009
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🇬🇧 Aztecs · United Kingdom
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,951 10:55 16:53 38:43 ⛏ Fast Castle
30 1,883 10:52 15:45 35:45 ⚔ Archers FC
30 1,842 11:17 17:58 31:25 ⛏ Fast Castle
24 1,501 12:19 17:52 41:59 ⛏ Fast Castle
24 1,475 11:57 20:05 34:18 ⛏ Fast Castle
22 1,386 11:44 16:29 40:25 ⛏ Fast Castle
21 1,315 11:03 14:47 33:39 ⛏ Fast Castle
12 763 15:13 22:03 33:24 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
39,250 14,910 22,600 3,245 80,005 111,992
27,265 28,052 19,875 3,945 79,137 87,039
35,985 21,162 12,005 4,200 73,352 88,073
21,130 18,925 14,770 3,140 57,965 92,688
23,080 10,639 14,340 2,150 50,209 60,837
12,000 20,665 13,505 3,170 49,340 69,613
12,475 16,636 14,125 3,265 46,501 51,227
22,530 10,802 7,490 3,590 44,412 45,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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