AoeStats
← CookieHunter

Pilgrims

509571920Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 25m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
896
+14
🇩🇪 Persians · Germany
878
+15
🇨🇳 Malay · China
858
+16
🇨🇳 Varangians · China
850
+16
🇮🇳 Italians · India
903
-18
🇮🇳 Hindustanis · India
883
-16
🇮🇳 Varangians · India
839
-15
🇮🇳 Ethiopians · India
783
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 808 14:01 20:19 — ⛏ Fish Boom into Fire Galleys FC
27 688 11:26 15:42 — ⛏ Fish Boom FC
24 612 12:41 16:25 — ⛏ Fish Boom FC
24 614 14:35 20:20 — ⛏ Fish Boom FC into Fire Galleys
22 571 11:03 15:23 — ⛏ Fish Boom into Fire Galleys FC into Galleys
19 498 13:20 18:09 — ⚔ Fish Boom FC into Scouts into Fire Galleys
17 445 20:14 24:59 — ⛏ Fast Castle
12 302 12:39 20:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,465 5,055 1,335 1,025 13,880 14,898
4,600 6,500 1,830 850 13,780 15,236
4,950 6,290 1,050 200 12,490 15,889
4,250 6,180 1,520 300 12,250 13,588
5,220 4,515 2,310 100 12,145 13,637
3,960 4,225 750 875 9,810 10,554
4,010 3,675 765 100 8,550 9,258
2,800 1,850 250 160 5,060 7,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.