AoeStats
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Arena

509399322Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 42m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Bohemians · Bangladesh
961
+14
🇪🇬 Teutons · Egypt
919
+16
🇻🇳 Britons · Vietnam
990
-18
🇮🇳 Varangians · India
850
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,512 10:37 18:33 33:39 ⛏ Fast Castle
30 1,295 10:47 15:27 35:27 ⛏ Fast Castle
26 1,124 11:49 16:18 32:49 ⛏ Fast Castle
21 901 13:30 17:05 28:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,455 15,440 8,935 4,330 41,160 47,356
16,555 12,905 6,110 3,300 38,870 49,208
15,830 11,520 8,285 1,600 37,235 40,404
14,020 10,090 5,615 1,400 31,125 32,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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