AoeStats
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Arena

509720758Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 58m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1080
+17
🇪🇸 Franks · Spain
1067
+17
🇳🇴 Bohemians · Norway
1098
-17
🇳🇴 Saxons · Norway
1097
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,916 10:54 18:18 40:06 ⛏ Fast Castle
41 2,391 10:44 15:00 39:16 ⛏ Fast Castle
36 2,094 11:38 15:39 30:16 ⛏ Fast Castle
26 1,519 10:44 15:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,000 32,530 21,935 5,545 92,010 95,347
38,765 17,050 12,470 4,900 73,185 82,389
16,570 18,420 16,955 750 52,695 65,414
11,590 11,729 6,365 1,065 30,749 34,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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