AoeStats
← Queko

Black Forest

509265713Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 36m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1005
+14
🇨🇱 Varangians · Chile
986
+15
🇨🇱 Bulgarians · Chile
923
+18
🇦🇷 Celts · Argentina
1055
-19
🇦🇷 Romans · Argentina
980
-16
🇦🇷 Goths · Argentina
861
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,470 10:41 28:14 — ⛏ Fish Boom
26 953 9:11 21:43 34:04 ⛏ Fast Castle
20 735 12:53 17:35 — ⛏ Fast Castle
20 750 11:35 17:37 — ⛏ Fast Castle
17 628 10:11 25:43 — ⚔ Drush
16 573 13:01 31:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,070 9,080 5,860 1,050 28,060 30,236
8,175 7,008 3,230 1,570 19,983 22,634
9,315 7,775 1,885 230 19,205 22,222
6,175 7,477 1,920 1,105 16,677 17,963
7,770 5,340 2,155 850 16,115 18,675
3,800 5,542 250 850 10,442 11,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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