AoeStats
← robain6

MegaRandom

509443367Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 19m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Danes · Russia
1073
+15
🇫🇷 Vietnamese · France
1063
+16
🇩🇪 Mongols · Germany
1060
+16
🇩🇪 Romans · Germany
1108
-17
🇨🇳 Magyars · China
1084
-17
🇫🇮 Ethiopians · Finland
989
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 904 10:13 — — ⚔ Archer Rush
35 700 11:16 — — ⚔ Archer Rush
29 573 10:49 15:31 — ⛏ Fast Castle
27 531 11:47 17:43 — ⛏ Fast Castle
14 269 10:29 15:16 — ⛏ Fast Castle
13 267 11:16 18:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,845 2,325 370 650 7,190 7,110
3,025 3,098 1,000 0 7,123 7,874
3,945 2,545 490 100 7,080 7,469
2,785 3,229 910 0 6,924 8,336
3,125 3,020 275 100 6,520 7,773
3,655 2,060 550 200 6,465 7,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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