AoeStats
← robain6

Arabia

509441363Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 6m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1118
+14
🇷🇺 Italians · Russia
1116
+14
🇷🇺 Teutons · Russia
1076
+16
🇫🇷 Vietnamese · France
1078
-15
🇩🇪 Burmese · Germany
1075
-15
🇫🇷 Celts · France
1069
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 336 — — —
47 305 — — —
38 249 — — —
35 226 — — —
30 197 — — —
4 27 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 250 0 0 1,500 1,730
1,100 250 0 0 1,350 1,623
750 250 0 0 1,000 1,179
750 250 0 0 1,000 1,075
600 250 0 0 850 1,144
50 50 0 0 100 270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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