AoeStats
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Oasis

510103946Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 43m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Maya · Taiwan
1147
+11
🇹🇼 Khmer · Taiwan
1111
+12
🇹🇼 Vietnamese · Taiwan
1089
+13
🇹🇼 Magyars · Taiwan
1054
+16
🇺🇾 Burgundians · Uruguay
1061
-14
🇹🇷 Franks · Türkiye
1057
-14
🇺🇾 Byzantines · Uruguay
1002
-12
🇺🇾 Saxons · Uruguay
1002
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,924 11:25 16:53 38:39 ⛏ Fast Castle
41 1,777 9:52 24:52 39:56 ⚔ Archer Rush
29 1,264 10:37 15:13 36:04 ⛏ Fast Castle
29 1,280 13:03 17:02 — ⛏ Fast Castle
28 1,208 10:02 23:12 — ⚔ Scout Rush
28 1,243 10:26 14:09 — ⛏ Fast Castle
15 649 10:59 18:02 38:43 ⛏ Fast Castle
14 627 11:28 16:09 38:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,885 13,155 11,895 2,235 53,170 54,171
25,490 10,519 13,845 1,500 51,354 56,464
15,730 10,178 8,520 2,410 36,838 41,321
10,050 11,474 5,920 1,580 29,024 33,807
9,280 9,775 9,345 200 28,600 31,217
14,845 7,104 4,825 1,245 28,019 30,702
7,565 3,530 4,205 1,400 16,700 20,207
7,470 5,519 1,095 325 14,409 14,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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