AoeStats
← Kez

Nomad

510560222Analyzed
3v3 RM · 13h ago on Oct 1, 2026· 37m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇪 Varangians · United Arab Emirates
1513
+8
🇺🇸 Japanese · United States
1491
+9
🇦🇪 Huns · United Arab Emirates
1485
+9
🇧🇷 Vikings · Brazil
1379
-11
🇬🇧 Sicilians · United Kingdom
1316
-8
🇳🇱 Inca · Netherlands
1274
-7
Player eAPM Actions Feudal Castle Imperial Opening
37 1,391 14:23 18:29 33:26 ⛏ Fish Boom FC
33 1,233 12:26 16:15 — ⛏ Fish Boom FC
28 1,048 13:10 17:25 — ⛏ Fish Boom FC into Fire Galleys
27 1,006 13:39 18:30 — ⛏ Fish Boom FC
26 964 14:36 19:03 — ⛏ Fish Boom FC
23 851 13:26 19:46 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,645 12,422 5,030 2,350 34,447 38,043
11,810 9,760 2,810 1,285 25,665 30,327
8,385 7,740 4,855 1,500 22,480 23,044
8,365 7,074 1,655 2,495 19,589 20,412
6,605 8,021 1,610 1,720 17,956 20,461
7,860 3,930 2,710 2,050 16,550 16,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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