AoeStats
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Arena

510555133Analyzed
3v3 RM · 20h ago on Oct 1, 2026· 38m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1425
+13
🇨🇳 Bulgarians · China
1377
+15
🇨🇳 Byzantines · China
1235
+22
🇧🇷 Malay · Brazil
1397
-18
🇹🇷 Berbers · Türkiye
1395
-18
🇳🇱 Italians · Netherlands
1288
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,782 10:13 14:53 30:16 ⛏ Fast Castle
42 1,588 11:05 15:02 26:53 ⛏ Fast Castle
36 1,380 10:35 21:56 30:10 ⛏ Fast Castle
33 1,271 10:59 14:57 28:58 ⛏ Fast Castle
32 1,218 10:38 14:22 29:22 ⛏ Fast Castle
32 1,207 8:00 22:33 33:27 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
27,670 18,965 8,020 1,250 55,905 57,567
22,925 16,455 9,350 300 49,030 52,273
21,470 9,265 8,135 2,345 41,215 50,850
13,510 14,340 6,730 1,990 36,570 41,009
18,295 13,015 3,110 2,040 36,460 38,323
13,370 11,549 3,560 455 28,934 31,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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