AoeStats
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African Clearing

510318049Analyzed
3v3 RM · 18h ago on Sep 30, 2026· 46m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Gurjaras · Colombia
1334
+13
🇳🇱 Cumans · Netherlands
1252
+16
🇨🇱 Varangians · Chile
1236
+16
🇻🇳 Berbers · Vietnam
1289
-17
🇭🇰 Persians · Hong Kong SAR China
1261
-15
🇹🇼 Celts · Taiwan
1208
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,834 14:03 18:56 — ⛏ Fast Castle
58 2,679 14:15 22:39 36:54 ⛏ Fast Castle
33 1,546 11:39 21:48 33:28 ⛏ Fast Castle
29 1,340 13:00 17:28 41:54 ⛏ Fast Castle
27 1,276 12:32 22:58 — ⚔ Scout Rush
24 1,115 14:49 18:54 41:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,600 14,733 10,060 2,380 47,773 50,681
15,450 14,228 8,495 2,400 40,573 44,450
18,395 7,765 8,935 2,785 37,880 40,336
18,165 12,765 2,260 3,300 36,490 39,311
15,165 13,086 860 1,350 30,461 30,053
10,020 4,740 1,200 100 16,060 18,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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