AoeStats
← Kez

Black Forest

509905689Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 41m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1289
+14
🇧🇷 Cumans · Brazil
1283
+15
🇳🇱 Persians · Netherlands
1244
+16
🇨🇦 Danes · Canada
1353
-19
🇮🇳 Chinese · India
1202
-13
🇮🇳 Bengalis · India
1202
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 2,933 9:53 19:37 32:48 ⛏ Fast Castle
44 1,844 12:49 20:54 33:48 ⛏ Fish Boom FC
41 1,695 14:28 19:08 29:17 ⛏ Fish Boom FC
39 1,625 11:21 22:05 32:39 ⚔ Archer Rush
24 988 12:12 17:06 31:20 ⛏ Fish Boom FC
15 607 14:27 19:06 35:35 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
21,005 17,825 13,955 975 53,760 55,867
22,255 19,636 8,800 1,510 52,201 57,092
18,215 15,199 10,145 2,295 45,854 54,022
19,085 9,705 11,010 1,500 41,300 42,511
14,270 9,591 4,425 2,760 31,046 33,979
9,950 11,526 5,375 1,040 27,891 37,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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