AoeStats
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Fortress

509879662Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 42m 41s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1310
+18
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1244
+20
🇳🇱 Muisca · Netherlands
1223
+21
🇫🇷 Spanish · France
1413
-22
🇸🇪 Varangians · Sweden
1349
-20
🇪🇸 Wei · Spain
1267
-17
Player eAPM Actions Feudal Castle Imperial Opening
67 2,846 7:41 12:26 28:48 ⛏ Fast Castle
35 1,510 7:47 11:28 33:56 ⛏ Fast Castle
33 1,425 7:59 11:51 26:38 ⛏ Fast Castle
25 1,081 7:24 12:48 34:06 ⛏ Fast Castle
24 1,009 7:58 11:58 26:48 ⛏ Fast Castle
23 982 7:38 11:12 38:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,540 13,133 14,170 2,150 65,993 77,858
23,875 8,745 12,525 2,530 47,675 58,764
22,510 13,891 6,560 1,945 44,906 53,021
18,865 11,875 11,685 2,250 44,675 63,119
18,030 12,370 10,195 2,365 42,960 44,888
17,810 15,125 4,775 2,455 40,165 46,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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