AoeStats
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Oasis

509106954Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 46m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1224
+17
🇳🇱 Teutons · Netherlands
1200
+18
🇺🇸 Burmese · United States
1198
+18
🇨🇳 Varangians · China
1284
-18
🇨🇳 Burgundians · China
1246
-18
🇨🇳 Teutons · China
1218
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 2,448 10:00 22:23 36:57
38 1,773 10:39 19:11 36:53 ⚔ Towers FC
32 1,485 11:46 17:20 36:38 ⛏ Fast Castle
29 1,368 11:05 15:52 32:42 ⛏ Fast Castle
29 1,348 11:19 15:31 32:42 ⛏ Fast Castle
29 1,332 12:42 19:32 37:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,125 22,405 16,150 3,135 70,815 77,077
23,760 10,678 13,745 2,800 50,983 55,870
22,965 11,145 12,870 3,520 50,500 54,988
18,395 16,340 12,825 850 48,410 57,665
15,610 15,543 10,005 2,705 43,863 45,836
17,780 12,510 6,120 2,620 39,030 43,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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