AoeStats
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Oasis

508937515Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 66m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Portuguese · France
1302
+13
🇫🇷 Magyars · France
1288
+14
🇧🇪 Saxons · Belgium
1253
-14
🇳🇱 Teutons · Netherlands
1228
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,683 10:19 22:26 32:19 ⚔ M@A into Towers FC
48 3,175 10:21 22:01 39:19 ⚔ Archer Rush
46 3,072 10:02 22:25 37:12 ⚔ Towers FC
42 2,801 11:01 20:21 36:59 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,225 32,578 19,625 1,230 85,658 99,672
39,050 21,401 14,315 5,250 80,016 86,674
26,175 25,827 15,840 2,320 70,162 76,554
25,810 21,955 12,840 7,155 67,760 71,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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