AoeStats
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Arabia

508934005Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 14m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1323
+13
🇵🇪 Persians · Peru
1211
+18
🇧🇪 Saxons · Belgium
1269
-16
🇳🇱 Sicilians · Netherlands
1243
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 817 9:21 — — ⚔ Archer Rush
42 599 9:27 — — ⚔ Tower Rush
42 598 10:43 — — ⚔ Archer Rush
33 472 8:51 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,720 1,754 50 0 4,524 4,574
2,550 1,395 545 0 4,490 4,383
1,855 1,448 410 215 3,928 3,904
1,700 1,093 50 525 3,368 3,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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